![]() ![]() Each player is also given a random superpower card from the player's list of available cards, which cannot be replaced. ![]() Finally, an environment card is played similar to a trick card that affects a selected ground lane and all compatible fighters on it while it is present, and is overridden and removed once another environment card is played on the same lane.Įach card also has a set of attributes, such as cost ( / ), strength ( ), health ( ), class, and tribe - one of which is a superpower, a special kind of card that is costs 1 only, is gained at the start of the game and every time the hero successfully blocks an attack, unless otherwise specified.Īt the start of the game, each player is given four cards to their hand, and is also given the chance to replace each card once with another random one taken from the player's deck. After the ability ends, the trick card is automatically removed for the match. ![]() A trick card can do a variety of things when it is played, ranging from making additional friendly fighters, modifying their attributes or destroying enemy fighters, to gaining or adding cards from or into the player's deck. A fighter card spawns a friendly fighter on the field when it is played, which in most cases attack enemy fighters or the opposing hero, and is destroyed and removed once its health reaches 0. Cards are divided into three major categories: fighter cards, trick cards, and environment cards. ![]()
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